Continue the Epic Adventure

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Continue the Epic Adventure with Book 2

Available at:EyeAndTheArm[The]FS_3dbook-nobg

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After defeating Meglar at Belsport, Farrell returns to Haven to recover from his injuries, but Khron, the god of war, has other ideas. He gives Farrell a new mission: free the survivors of the ancient dwarf realm of Trellham from their three-thousand-year banishment. To fulfill Khron’s near impossible task, Farrell will need the help of his distance ancestor, the legendary wizard Kel. But Kel has been dead for a thousand years.

Farrell finds information hinting that Kel is alive, so he moves his search to Dumbarten, Kel’s birthplace. To reach Dumbarten unannounced, Farrell and Miceral disguise themselves as mercenaries on board a merchant vessel. Their journey is disrupted when pirates attack their ship. While attempting to subdue the attack, Farrell is struck down by one of Meglar’s minions.

Unconscious and trapped in his own mind, Farrell’s only chance for survival rests with Miceral and the peregrine king Rothdin entering his thoughts and helping him sort fact from illusion. To reach Farrell, they will need to rely on an untested spell from one of Kel’s spellbooks. If they succeed, Miceral can guide Farrell home safely. If not, Farrell will destroy not only himself, but Miceral, Rothdin, and everyone around him.

 

Book 3 Kings of Lore and Legend

KingsOfLoreAndLegendFS_3dbook

 

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Dumbarten should have been the end of Farrell’s efforts to find his distant ancestor Kel, but the Six have other plans. Farrell is told to continue his search for answers in Agloth, the temple city to Seritia. Forced by the Goddess to ride across the vast continent of Lourdria, Farrell and his companion learn that Meglar’s reach extends well beyond the borders of Ardus. And Agloth, despite being dedicated to the Goddess of Love, is also home to a millennia-old curse that Farrell must end if he wants to complete his task.

Answers don’t come easily, and Farrell determines he must travel to the Dwarf Kingdom of Colograd to continue his quest. When an ally of Meglar’s threatens Agloth, Farrell cuts short his time in Colograd and rushes back to defend Seritia’s home. The attack seems doomed to fail, but the death of one of his companions distracts Farrell at a critical moment. Battling against his crushing grief, Farrell struggles to save Agloth, his friends, and himself. And even if he survives, he still hasn’t found Kel or his answers.