The Eye and the Arm
After defeating Meglar at Belsport, Farrell returns to Haven to recover from his injuries, but Khron, the god of war, has other ideas. He gives Farrell a new mission: free the survivors of the ancient dwarf realm of Trellham from their three-thousand-year banishment. To fulfill Khron’s near impossible task, Farrell will need the help of his distance ancestor, the legendary wizard Kel. But Kel has been dead for a thousand years.
Farrell finds information hinting that Kel is alive, so he moves his search to Dumbarten, Kel’s birthplace. To reach Dumbarten unannounced, Farrell and Miceral disguise themselves as mercenaries on board a merchant vessel. Their journey is disrupted when pirates attack their ship. While attempting to subdue the attack, Farrell is struck down by one of Meglar’s minions.
Unconscious and trapped in his own mind, Farrell’s only chance for survival rests with Miceral and the peregrine king Rothdin entering his thoughts and helping him sort fact from illusion. To reach Farrell, they will need to rely on an untested spell from one of Kel’s spellbooks. If they succeed, Miceral can guide Farrell home safely. If not, Farrell will destroy not only himself, but Miceral, Rothdin, and everyone around him.
Prism Book Alliance says:
I love worlds that grab me and don’t let me go. I love worlds that I know I will be able to revisit again and find new and different things. This is not a one and done book, this is a book for my favorites shelf.
MM Good Book Reviews says:
The further we are drawn into this story the more we see the complex storyline, the task of releasing the dwarves leads to more tasks having to be completed first, Farrell becoming The Chosen to more Gods and more expectations being laid at Farrell’s feet…. This really is an epic storyline.