08/28/2017 In Champion of the Gods
Aug 28, 2017

Fear In The Marketing Of A Sale i.e. The Sale on Books 1-3 Ends Soon!

In the world of sales, unless a company is going out of business or the item is discontinued, everyone knows there is no such thing as a sale that will never, ever be seen again.  We know things will go on sale again, we just don’t know when.

And yet, we see headlines that scream: Hurry! or Last Days! or Don’t Miss This! Why? Because fear sells. Marketing 101 says create a sense of urgency to get impulse buys.  No one wants to miss out on a great deal so let them know the great deal is only for a limited time. (I might be drummed out of the mythical book marketers secret club for sharing their ‘proprietary’ information.)

With that as a backdrop, let me gently remind everyone that The Last Grand Master, The Eye and the Arm & Kings of Lore and Legend are Kindle August Deals, and will only be on sale for $1.99 until August 31, 2017. DSPP has matched the sale price in their store if you prefer to buy your books there.

(Click any of the links above to be taken to the respective sales page.)

If you’re missing any (or all) of these three books, now would be a great time to buy them. Because, while sales do come again, I can say with a great deal of confidence – and very little hype – the first three books in the series won’t be a Kindle Deal of the Month again any time soon – if ever.



The Last Grand Master:


In a war that shook the earth, the six gods of Nendor defeated their brother Neldin, god of evil. For three thousand years, Nendor and the Seven Kingdoms have known peace and prosperity and Neldin’s evil was nearly forgotten.

But then Meglar, wizard king of Zargon, unleashes the dark magic of the underworld and creates an army of creatures to carry out his master’s will. One by one, the sovereign realms fall as a new war between the gods threatens to engulf Nendor.

Leading the opposition to Meglar is Grand Master Farrell. Young and untried, Farrell carries a secret that could hold the key to defeating Meglar—or it could destroy the world.

Farrell is joined by Nerti, queen of the unicorns and Miceral, an immortal muchari warrior the Six have chosen as Farrell’s mate. As Farrell and his new allies make plans to counter Neldin’s evil, Meglar forces their hand when he invades a neighboring kingdom. Rushing to help their ally, Farrell and Miceral find themselves in the middle of the battle. Cut off from help, Farrell attempts an untried spell that will either turn the tide or cost he and Miceral their lives.


The Eye and the Arm:


After defeating Meglar at Belsport, Farrell returns to Haven to recover from his injuries, but Khron, the god of war, has other ideas. He gives Farrell a new mission: free the survivors of the ancient dwarf realm of Trellham from their three-thousand-year banishment. To fulfill Khron’s near impossible task, Farrell will need the help of his distance ancestor, the legendary wizard Kel. But Kel has been dead for a thousand years.

Farrell finds information hinting that Kel is alive, so he moves his search to Dumbarten, Kel’s birthplace. To reach Dumbarten unannounced, Farrell and Miceral disguise themselves as mercenaries on board a merchant vessel. Their journey is disrupted when pirates attack their ship. While attempting to subdue the attack, Farrell is struck down by one of Meglar’s minions.

Unconscious and trapped in his own mind, Farrell’s only chance for survival rests with Miceral and the peregrine king Rothdin entering his thoughts and helping him sort fact from illusion. To reach Farrell, they will need to rely on an untested spell from one of Kel’s spellbooks. If they succeed, Miceral can guide Farrell home safely. If not, Farrell will destroy not only himself, but Miceral, Rothdin, and everyone around him.


Kings of Lore and Legend:


Dumbarten should have been the end of Farrell’s efforts to find his distant ancestor Kel, but the Six have other plans. Farrell is told to continue his search for answers in Agloth, the temple city to Seritia. Forced by the Goddess to ride across the vast continent of Lourdria, Farrell and his companion learn that Meglar’s reach extends well beyond the borders of Ardus. And Agloth, despite being dedicated to the Goddess of Love, is also home to a millennia-old curse that Farrell must end if he wants to complete his task.

Answers don’t come easily, and Farrell determines he must travel to the Dwarf Kingdom of Colograd to continue his quest. When an ally of Meglar’s threatens Agloth, Farrell cuts short his time in Colograd and rushes back to defend Seritia’s home. The attack seems doomed to fail, but the death of one of his companions distracts Farrell at a critical moment. Battling against his crushing grief, Farrell struggles to save Agloth, his friends, and himself. And even if he survives, he still hasn’t found Kel or his answers.






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